XR & Immersive Solutions
We develop cross-platform XR experiences for enterprise training, simulation, and visualization using Unity 6, DOTS architecture, and real-time multiplayer networking. From VR headsets to WebGL, we deliver immersive solutions that run everywhere.
What we deliver
- Unity 6 LTS development with DOTS high-performance architecture
- Cross-platform XR: Meta Quest, Desktop, WebGL, and iOS
- Real-time multiplayer with Photon Fusion 2
- Enterprise backend integration with REST APIs and OAuth 2.0
- Foveated rendering and performance optimization for VR
- Progressive asset loading and Brotli compression for web
Technologies
Our Process
Concept & Prototyping
Rapid prototyping of XR interactions and training scenarios. We validate concepts on target hardware before committing to full development.
Performance-First Development
DOTS-first architecture with Entities, Burst Compiler, and Job System ensures 60fps on all target platforms including standalone VR headsets.
Multiplayer & Backend
Photon Fusion 2 for real-time multiplayer simulation with authoritative server architecture. SignalR for real-time backend events and progress tracking.
Cross-Platform Deployment
Single codebase deployed to Meta Quest 3, Windows Desktop, WebGL, and iOS. Automated builds via GitHub Actions with platform-specific optimizations.