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Enterprise Training & Simulation Platforms

XR & Immersive Solutions

We develop cross-platform XR experiences for enterprise training, simulation, and visualization using Unity 6, DOTS architecture, and real-time multiplayer networking. From VR headsets to WebGL, we deliver immersive solutions that run everywhere.

What we deliver

  • Unity 6 LTS development with DOTS high-performance architecture
  • Cross-platform XR: Meta Quest, Desktop, WebGL, and iOS
  • Real-time multiplayer with Photon Fusion 2
  • Enterprise backend integration with REST APIs and OAuth 2.0
  • Foveated rendering and performance optimization for VR
  • Progressive asset loading and Brotli compression for web

Technologies

Unity 6 LTSUnity DOTSBurst CompilerXR Interaction ToolkitPhoton Fusion 2VulkanDirectX 12WebGL 2.0SignalRAzure

Our Process

01

Concept & Prototyping

Rapid prototyping of XR interactions and training scenarios. We validate concepts on target hardware before committing to full development.

02

Performance-First Development

DOTS-first architecture with Entities, Burst Compiler, and Job System ensures 60fps on all target platforms including standalone VR headsets.

03

Multiplayer & Backend

Photon Fusion 2 for real-time multiplayer simulation with authoritative server architecture. SignalR for real-time backend events and progress tracking.

04

Cross-Platform Deployment

Single codebase deployed to Meta Quest 3, Windows Desktop, WebGL, and iOS. Automated builds via GitHub Actions with platform-specific optimizations.

Ready to build something exceptional?

Let's discuss how we can help you design, build, and scale your next software system. No commitment, just a conversation.

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MANCOMEN

Built to Scale, Built to Last. Enterprise software consultancy delivering scalable, production-grade systems for ambitious businesses.

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Contact

mancomenstudio@gmail.comBogota, Colombia
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