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XR & Immersive Tech

ImmerseTrain XR

Enterprise Immersive Training & Simulation System

A cross-platform XR training platform built on Unity 6 with DOTS architecture, supporting VR headsets, desktop, and WebGL deployment. Features multiplayer simulation with Photon Fusion 2 and enterprise-grade backend integration.

4Target Platforms
Real-TimeMultiplayer
60fps VRRendering
Cross-XRDeployment

The Challenge

Enterprise training programs needed an immersive simulation system that could deliver consistent 60fps VR experiences across Meta Quest 3, desktop, and WebGL, with real-time multiplayer collaboration and seamless backend integration for progress tracking.

Our Solution

We developed a Unity 6 LTS platform using DOTS architecture (Entities, Burst Compiler, Job System) for maximum performance. Photon Fusion 2 handles real-time multiplayer with authoritative server simulation. XR Interaction Toolkit provides cross-platform input handling across Meta Quest 3 (Vulkan), Windows (DirectX 12), and WebGL 2.0. Backend integration uses REST APIs with OAuth 2.0 authentication and SignalR for real-time events.

The Results

The platform maintains consistent 60fps on Meta Quest 3 with foveated rendering optimization. Cross-platform deployment covers VR, desktop, and web with a single codebase. Brotli compression reduces WebGL build sizes by 70%, and the DOTS architecture enables simulation of complex training scenarios with hundreds of concurrent entities.

Technology Stack

Unity 6000.0 LTSUnity DOTSEntitiesBurst CompilerJob SystemXR Interaction ToolkitPhoton Fusion 2Netcode for GameObjectsSignalRREST APIOAuth 2.0PostgreSQL 17IndexedDBAzureBrotli CompressionUnity Test FrameworkGitHub ActionsAzure DevOpsVulkanDirectX 12MetalWebGL 2.0Foveated RenderingMessagePackJSON

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