ImmerseTrain XR
Enterprise Immersive Training & Simulation System
A cross-platform XR training platform built on Unity 6 with DOTS architecture, supporting VR headsets, desktop, and WebGL deployment. Features multiplayer simulation with Photon Fusion 2 and enterprise-grade backend integration.
The Challenge
Enterprise training programs needed an immersive simulation system that could deliver consistent 60fps VR experiences across Meta Quest 3, desktop, and WebGL, with real-time multiplayer collaboration and seamless backend integration for progress tracking.
Our Solution
We developed a Unity 6 LTS platform using DOTS architecture (Entities, Burst Compiler, Job System) for maximum performance. Photon Fusion 2 handles real-time multiplayer with authoritative server simulation. XR Interaction Toolkit provides cross-platform input handling across Meta Quest 3 (Vulkan), Windows (DirectX 12), and WebGL 2.0. Backend integration uses REST APIs with OAuth 2.0 authentication and SignalR for real-time events.
The Results
The platform maintains consistent 60fps on Meta Quest 3 with foveated rendering optimization. Cross-platform deployment covers VR, desktop, and web with a single codebase. Brotli compression reduces WebGL build sizes by 70%, and the DOTS architecture enables simulation of complex training scenarios with hundreds of concurrent entities.